Ursaluna
#901Top Meta Teams
Mega Diancie Semi-Trick Room
Posted by M1dnight00
Analysis
The foundation of this Semi-Trick Room build centers on the offensive synergy between
and
. Because
naturally struggles to break through bulky Ground-types and specially defensive walls like
,
serves as the ideal partner to capitalize on those forced switches and exert immediate, overwhelming physical pressure. To enable
Ursaluna's exceptionally low Speed tier,
is utilized as the primary Trick Room setter. Its access to Teleport provides the necessary "slow pivoting" to absorb incoming attacks and bring the status-dependent bear onto the field safely so its Flame Orb can activate without taking prior damage.
To support this offensive core, a sturdy defensive backbone is required to withstand early-game pressure and force favorable positioning.
and
fulfill this role, creating a pivoting core that covers the Water, Grass, and Electric weaknesses of the Trick Room components while providing crucial entry hazard setting and removal. Finally, to complete the "Semi-TR" archetype,
is integrated as a fast, standalone win condition that operates entirely outside of Trick Room. This ensures the overall team retains offensive flexibility, access to strong priority via Extreme Speed, and a reliable late-game cleaner in matchups where establishing Trick Room dimensions is unfeasible.
Five Turns in Trick Room | Peaked #2, 1975 ELO
Posted by M1dnight00
Analysis
Hello everyone. Resident Natdex Ladder meme and washed Monotype player Bit here with another silly RMT, this time built around Trick Room! I'd never used this playstyle before and a quick check of the Natdex RMT forums showed very few teams using this gimmick, especially ones trying to optimize it as much as it can be. With that in mind, I decided to build using the "optimal" Trick Room setup and give it my own spin to make it fit my playstyle. Thus this team is born, with four aggressive Trick Room abusers and three different setters, attempting to break through the opponent's team quickly and sweep while my setters are still alive.
![]()
I knew from the start what abusers I wanted to use for my Trick Room. Taking some cues from different people, I arrived at the conclusion that the most versatile trio would be Ursaluna, Mega Mawile and Marowak-Alola, each one providing different offensive and defensive types for the team to play around the usual weaknesses of Trick Room teams. I considered Melmetal over Marowak, but having two out of three sweepers walled by Mega Scizor and punished by contact abilities wasn't appealing to me, so I ended up going with Marowak. Initially I used Slowbro as my physically defensive setter, but I kept struggling with my double Ground weakness and no resistance, so I ended up swapping it for Cresselia.
![]()
This ended up being the final team, although I still kept tweaking sets as I climbed. Initially I was using a bulky defensive Hatterene as I'd seen in other Trick Room teams, but eventually I figured I'd try out a Z-move on it seeing as I didn't have an abuser. I never went back after that decision, because Z Misty Explosion Hatterene kept impressing me in multiple situations. Additionally, I was running Mental Herb Cresselia but I found it didn't come up often. Even in lead situations where the opponent could prevent Trick Room with Taunt, they usually expected Mental Herb and just clicked something else, or were wary of a Hatterene switching in and bouncing the Taunt back. With that in mind, I swapped to Rocky Helmet, helping me in the terrible Melmetal and Mega Lopunny matchups.