Landorus-Therian
#10021Top Meta Teams
Novacane
Posted by M1dnight00
Analysis
Mega Latias was the initial idea of the build, as I had gotten a bit tired of building fast paced offenses and wanted to try some bulkier stuff, and CM Mega Latias was a Pokemon I always found very fun if you played it right. I chose the Sub + SPower set since with Weavile so popular, feel Substitute forcing Triple Axel alongside a Rocky Helmet Pokemon would be really really fun, alongside potentially Hazard Stack letting me quickly wear down Weavile so Mega Latias could win.
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With the idea ingrained in my head of HStack + Helmet + Sub Mega Latias, I immediately jumped to Ferrothorn since that's a Pokemon which I thought was incredible in the current metagame, and after seeing a lot of Ferrothorn + Mega Latias builds in both NDPL and old SM replays, I was convinced to use it over the obvious other contender in Skarmory. Initially I had used a Rocky Helmet on it to go with my initial idea, but as ill detail later on I eventually swapped it to Leftovers and moved the Helmet to a different Pokemon.
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Clefable was a quick pick for the next slot, it let me slot in Stealth Rocks, a secondary Win Condition, as well as a Dark Resist to help with the likes of Ash Greninja, Weavile, and Hydreigon. I’ve always been a big Clefable advocate, and know how dumb its Calm Mind sets can be, but after playing around with the CM Rocks set for a bit, I realised in meta where Corv is uncommon, and so many Steel types like Mega Scizor, Melmetal, and Heatran so popular, not being able to punish them is horrible. I then decided to make Clefable Rocky Helmet instead as with Clef having actual consistent recovery, it could abuse the Helmet better, as well as opt for Thunder Wave over Stealth Rocks where I got inspiration from a common ORAS Clefable set which seemed demonic.
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Okay, here came the issue of both slotting Stealth Rocks, having some Volcarona and Serperior counterplay, and having a way to pressure Mega Mawile and Ferrothorn comfortably. Heatran was the fairly obvious answer here, and I just opted for a relatively standard SpDef set with Toxic to deal with Volc, and put a timer on Mega Charizard Y, which is a major threat since they are almost always paired with Weavile.
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At this point I realised breaking Toxapex would be annoying since I was SPower MTias, and the likes of CM Tapu Fini, offensive Grounds such as SD Gliscor and Garchomp would be hard to break through. Rotom-W was a choice suggested by a friend, and not something I would think to use on a balance build like this. My skepticism quickly faded as I found out how useful this Pokemon was in battle. Pain Split was a tremendous asset against a lot of teams, and the defensive utility it in itself brought was extremely useful in tight situations.
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Ah yes, I forgot the number one thing all ND teams should have (for the most part). A Ground type. The team also felt quite slow, and with MTias being SubSPower, it meant SD Kartana and the Offensive Grounds were annoying. Scarf Lando T was the clear choice here, filling in all the holes I needed, and completed the team :).
THOUGHT I WAS DEAD | FLYINIUM-Z LANDORUS-THERIAN OFFENSIVE STACK
Posted by M1dnight00
Analysis
Hey! it’s been a wild ride while being a part of the national dex community, and with the 5th year anniversary of natdex underway and thanksgiving coming to an end i think its a pretty special and good time to drop. with the departure of terastal and my skill level generally improving across the months id like to say ive made a team im confident and proud enough to rmt. without further ado lets get into the squad.
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within the first few days or so of the tera ban, i noticed that offensive landorus, notably flyinium z, had massive potential. it’s able to snipe the tier’s most popular hazard control options which makes it an invaluable lure and interesting mon to build around.
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being able to threaten hazard control makes hazardstack the obvious playstyle of choice. i opted for a more offensive variant for the ripening meta and picked gholdengo and hsam as partners
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earlier renditions of the team had scarfed gholdengo, so i initially used a mixed ival set with heatran as a secondary steel
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ival was dropped in favor for great tusk, and gholdengo was changed to hex and samurott to scarf instead
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latias was added to patch up bad mu’s.
Mega Diancie - Hyper Offensive
Posted by M1dnight00
Analysis
This team was constructed as layered hyper offense centered around overwhelming defensive cores with multiple independent setup threats.
was selected first as a dedicated hazard lead to guarantee early-game momentum through Stealth Rock, Taunt, and Explosion. From there,
was added as a fast bulky setup sweeper that could pressure offense while remaining resilient to physical attackers.
followed as a late-game cleaner that capitalizes on sacrificed teammates, giving the team strong priority and endgame insurance.
was chosen to add explosive breaking power and Z-Move pressure, ensuring balance teams cannot comfortably wall the structure. To prevent hazard control from shutting the team down,
was incorporated as a Magic Bounce deterrent and mixed breaker. Finally,
completed the build by adding Water immunity, speed, and another Taunt + Swords Dance option, ensuring the team has multiple independent win paths rather than relying on a single sweeper. The overall philosophy is simple: establish hazards early, deny removal, trade aggressively, and overwhelm the opponent before they can stabilize.