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Corviknight

#823
Corviknight
FlyingSteel
HP
98
ATK
87
DEF
105
SPA
53
SPD
85
SPE
67

Top Meta Teams

Anti Offense Specs Bolt + Glasses KGB Balance - #6 (1904 ELO & 80.4% GXE)

Posted by M1dnight00

Great Tusk
Weezing-Galar
Corviknight
Alomomola
Raging Bolt
Kingambit

Analysis

I'll start the RMT with a proper introduction as to who I am. Hello everyone, my name is YaVR_1 on smogon however I'm known as Blue on PS! The main reason I built this team was to see how well could a breaker like choicespecs Raging-bolt perform in the current National Dex meta where offense and bo have been thriving whereas most balance teams have been struggling due to the sheer number of wall breakers as well as z moves plaguing the meta and I must admit, Raging-bolt performed admirably well on this specific balance team meant to have a positive mu into offense. Now I began building the team around choicespecs raging-bolt as the teams main breaker. Thunderclap provided it with valuable priority, enabling it to rkill pokemon faster then it such as diancie-mega or iron-valiant . However, I noticed that it struggled vs ferrothorn , ting-lu shedinja & blissey , hence I decided to add kingambit . Not only did kingambit pursuit trap blissey & shedinja , making it easy for raging-bolt to break through stall, but vs bo, it was able to break past ferrothorn via knock off and cripple ting-lu by removing leftovers. Since the core lacked longevity, I decided to run weezing-Galar since it's one of the only pokemon capable of defogging on gholdengo, enabling this team to beat those hazard stack teams. Sd + sub samurott-hisui also has a good mu vs this team and weezing-Galar helps with that mu asw. rockyhelmet corviknight + assaultvest alomomola form the complete defensive core of the team, with alomomola alleviating the mu into sun & rain teams. choicescarf great-tusk acts as the teams speed control, rkilling many offensive powerhouses such as tapu-lele & diancie-mega

Performance: Top #6 - (1904 ELO & 80.4% GXE)
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Mega Manectric Agressive VoltTurn

Posted by M1dnight00

Mega Manectric
Hoopa-Unbound
Corviknight
Toxapex
Iron Valiant
Garchomp

Analysis

This team was constructed around a VoltTurn hazard-balance identity, beginning with Mega-Manectric as the primary speed control and momentum generator. From there, Corviknight was added to complete the VoltTurn core while providing a Ground immunity and Defog support. The structure then required a Stealth Rock setter and Electric immunity, which made Garchomp the ideal glue piece. To create a layered hazard win condition and add special defensive stability, Toxapex was introduced with Toxic Spikes and Haze support. Once the defensive backbone was established, the team needed immediate breaking power — Hoopa-Unbound was selected to dismantle bulky cores that could otherwise outlast hazard chip. Finally, Iron-Valiant was added to balance offensive pressure on the special side, threaten Dark-types that check Hoopa-Unbound, and provide additional speed control against offensive builds. The result is a structured balance team that wins not through explosive sweeping, but through forced switches, hazard accumulation, and relentless momentum cycling.

Performance: Top #1 - 1419 ELO on AuroraCobble Server
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