M1dnightNATIONAL DEX OU

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Corviknight

#823
Corviknight
FlyingSteel
HP
98
ATK
87
DEF
105
SPA
53
SPD
85
SPE
67

Top Meta Teams

Dual Iron Press Mega Slowbro Semi-Stall

Posted by M1dnight00

Mega Slowbro
Weavile
Alomomola
Gliscor
Blissey
Corviknight

Analysis

The team was built around the synergy of Mega-Slowbro as a dual-boosting tank that can solo-win games once Special Attackers are removed. To facilitate this, Alomomola was added to provide necessary Wish support since mega-Slowbro recovery (Rest) is passive. Blissey and Gliscor were integrated to form a nearly unbreakable special defensive core while providing both Stealth Rock and Spikes. Corviknight was chosen to provide hazard removal and a secondary physical win condition that shares the "Iron Press" theme. Finally, ChoiceBand Weavile was the crucial "Semi-Stall" addition, providing the speed and Pursuit-trapping capability to eliminate Ghost and Psychic threats that could otherwise block the team's primary offensive move, Body Press.

Performance: N/A
Pokepaste

Malt Maldout

Posted by M1dnight00

Mega Altaria
Blissey
Corviknight
Quagsire
Clodsire
Gliscor

Analysis

The build started with the goal of creating a "unbreakable" defensive backbone using the Quagsire and Clodsire Unaware core, ensuring that no amount of stat-boosting could easily sweep the team. Blissey and Corviknight were added to provide the standard physical/special defensive walls and hazard control. To give the team a proactive way to win rather than just waiting for the opponent to struggle, Mega-Altaria was chosen as a win condition that benefits from the team's ability to weaken checks over time. Finally, Gliscor was integrated to provide a status sponge and a consistent way to remove hazards while maintaining momentum through item removal with Knock Off.

Performance: N/A
Pokepaste

Anti Offense Specs Bolt + Glasses KGB Balance - #6 (1904 ELO & 80.4% GXE)

EN

Posted by M1dnight00

Great Tusk
Weezing-Galar
Corviknight
Alomomola
Raging Bolt
Kingambit

Analysis

I'll start the RMT with a proper introduction as to who I am. Hello everyone, my name is YaVR_1 on smogon however I'm known as Blue on PS! The main reason I built this team was to see how well could a breaker like choicespecs Raging-bolt perform in the current National Dex meta where offense and bo have been thriving whereas most balance teams have been struggling due to the sheer number of wall breakers as well as z moves plaguing the meta and I must admit, Raging-bolt performed admirably well on this specific balance team meant to have a positive mu into offense. Now I began building the team around choicespecs raging-bolt as the teams main breaker. Thunderclap provided it with valuable priority, enabling it to rkill pokemon faster then it such as diancie-mega or iron-valiant . However, I noticed that it struggled vs ferrothorn , ting-lu shedinja & blissey , hence I decided to add kingambit . Not only did kingambit pursuit trap blissey & shedinja , making it easy for raging-bolt to break through stall, but vs bo, it was able to break past ferrothorn via knock off and cripple ting-lu by removing leftovers. Since the core lacked longevity, I decided to run weezing-Galar since it's one of the only pokemon capable of defogging on gholdengo, enabling this team to beat those hazard stack teams. Sd + sub samurott-hisui also has a good mu vs this team and weezing-Galar helps with that mu asw. rockyhelmet corviknight + assaultvest alomomola form the complete defensive core of the team, with alomomola alleviating the mu into sun & rain teams. choicescarf great-tusk acts as the teams speed control, rkilling many offensive powerhouses such as tapu-lele & diancie-mega

Performance: Top #6 - (1904 ELO & 80.4% GXE)
Pokepaste

Mega Manectric Agressive VoltTurn

EN

Posted by M1dnight00

Mega Manectric
Hoopa-Unbound
Corviknight
Toxapex
Iron Valiant
Garchomp

Analysis

This team was constructed around a VoltTurn hazard-balance identity, beginning with Mega-Manectric as the primary speed control and momentum generator. From there, Corviknight was added to complete the VoltTurn core while providing a Ground immunity and Defog support. The structure then required a Stealth Rock setter and Electric immunity, which made Garchomp the ideal glue piece. To create a layered hazard win condition and add special defensive stability, Toxapex was introduced with Toxic Spikes and Haze support. Once the defensive backbone was established, the team needed immediate breaking power — Hoopa-Unbound was selected to dismantle bulky cores that could otherwise outlast hazard chip. Finally, Iron-Valiant was added to balance offensive pressure on the special side, threaten Dark-types that check Hoopa-Unbound, and provide additional speed control against offensive builds. The result is a structured balance team that wins not through explosive sweeping, but through forced switches, hazard accumulation, and relentless momentum cycling.

Performance: Top #1 - 1419 ELO on AuroraCobble Server
Pokepaste