Posted by M1dnight00
The build started with the goal of creating a "unbreakable" defensive backbone using the
and
Unaware core, ensuring that no amount of stat-boosting could easily sweep the team.
and
were added to provide the standard physical/special defensive walls and hazard control. To give the team a proactive way to win rather than just waiting for the opponent to struggle,
was chosen as a win condition that benefits from the team's ability to weaken checks over time. Finally,
was integrated to provide a status sponge and a consistent way to remove hazards while maintaining momentum through item removal with Knock Off.