Posted by M1dnight00
The team was built around the synergy of
as a dual-boosting tank that can solo-win games once Special Attackers are removed. To facilitate this,
was added to provide necessary Wish support since
recovery (Rest) is passive.
and
were integrated to form a nearly unbreakable special defensive core while providing both Stealth Rock and Spikes.
was chosen to provide hazard removal and a secondary physical win condition that shares the "Iron Press" theme. Finally,
was the crucial "Semi-Stall" addition, providing the speed and Pursuit-trapping capability to eliminate Ghost and Psychic threats that could otherwise block the team's primary offensive move, Body Press.
Posted by M1dnight00
The foundation of this team was built by Sangvip97 aka Pureheart2803 on the synergy of
and
, creating a "Pivot-and-Power" core where
provides the pressure and
provides the longevity.
To handle the metagame's aggressive setup sweepers,
was added for its Unaware ability and its capacity to stack entry hazards, which pair perfectly with
’s phazing capabilities.
was integrated to provide a much-needed resistance to Ground and Fire moves, as well as essential Defog support to ensure
’s Multiscale remains intact.
was chosen as the final piece to provide a secondary win condition and a reliable check to Dark, Fighting and Dragon types, resulting in a composition that prioritizes
on almost every member to maximize the team's efficiency in long, hazard-heavy games.
Posted by M1dnight00
I'll start the RMT with a proper introduction as to who I am. Hello everyone, my name is YaVR_1 on smogon however I'm known as Blue on PS! The main reason I built this team was to see how well could a breaker like
perform in the current National Dex meta where offense and bo have been thriving whereas most balance teams have been struggling due to the sheer number of wall breakers as well as z moves plaguing the meta and I must admit,
performed admirably well on this specific balance team meant to have a positive mu into offense. Now I began building the team around
as the teams main breaker. Thunderclap provided it with valuable priority, enabling it to rkill pokemon faster then it such as
or
. However, I noticed that it struggled vs
,
&
, hence I decided to add
. Not only did
pursuit trap
&
, making it easy for
to break through stall, but vs bo, it was able to break past
via knock off and cripple
by removing leftovers. Since the core lacked longevity, I decided to run
since it's one of the only pokemon capable of defogging on gholdengo, enabling this team to beat those hazard stack teams. Sd + sub
also has a good mu vs this team and
helps with that mu asw.
+
form the complete defensive core of the team, with
alleviating the mu into sun & rain teams.
acts as the teams speed control, rkilling many offensive powerhouses such as
&